Unfinite Freecam is a Minecraft 1.21.5 Datapack
What makes this freecam datapack special?
- Nearly accurate player figures while in freecam
- All default skins available as player body + own skins addable!
- Multiple capes selectable
- No resourcepacks, plugins or mods needed
How does it work?
- Player figures are display entity based and made out of custom player heads
- Every player figure gets a tag based on the player's UUID ➡ Allows Multiplayer!
How to use
- Enable and reload the datapack
-
By default, every player can use:
/trigger unfinite-freecam
to enter/exit freecam
/trigger unfinite-freecam-options
to select a skin and cape
-
Admin settings via
/function unfinite-freecam:admin/settings
:
- Enable/disable freecam permission
- Enable/disable skin/cape selection
- Manually select skin and cape for an online player
-
Add own skins into the datapack:
Creating the player figure:
-
YouTube Tutorials:
-
Make Player Statues in Vanilla Minecraft – by Sister (Realms creator)
(Covers setting up bdengine and creating the player figure)
- Setup bdengine with a Mineskin Account to auto-generate player heads
- Generate a player figure with your IGN or texture file
- Rotate it 180° and lower it until only the head is above floor level
- Set additional NBT on all parts:
Tags:["unfinite_freecam_dummy"]
- Set additional NBT on head only:
Tags:["head"]
- Click "export to Minecraft" and copy the
/summon
command
Adding it into the datapack:
- Create a new file at:
data/unfinite-freecam/function/system/skin/*namespace*.mcfunction
- Paste the
/summon
command into the file
- Remove the
/
at the beginning
- Change
~-0.5 ~-0.5 ~-0.5
to ~ ~ ~
- Add a new line in the
.options
function in the system folder using your *namespace*