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Unfinite Freecam is a Minecraft 1.21.5 Datapack

What makes this freecam datapack special?

  • Nearly accurate player figures while in freecam
  • All default skins available as player body + own skins addable!
  • Multiple capes selectable
  • No resourcepacks, plugins or mods needed
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How does it work?

  • Player figures are display entity based and made out of custom player heads
  • Every player figure gets a tag based on the player's UUID ➡ Allows Multiplayer!

How to use

  1. Enable and reload the datapack
  2. By default, every player can use:
    • /trigger unfinite-freecam to enter/exit freecam
    • /trigger unfinite-freecam-options to select a skin and cape
  3. Admin settings via /function unfinite-freecam:admin/settings:
    • Enable/disable freecam permission
    • Enable/disable skin/cape selection
    • Manually select skin and cape for an online player
  4. Add own skins into the datapack:

    Creating the player figure:

    • YouTube Tutorials:
      1. Make Player Statues in Vanilla Minecraft – by Sister (Realms creator)
        (Covers setting up bdengine and creating the player figure)
    • Setup bdengine with a Mineskin Account to auto-generate player heads
    • Generate a player figure with your IGN or texture file
    • Rotate it 180° and lower it until only the head is above floor level
    • Set additional NBT on all parts: Tags:["unfinite_freecam_dummy"]
    • Set additional NBT on head only: Tags:["head"]
    • Click "export to Minecraft" and copy the /summon command

    Adding it into the datapack:

    • Create a new file at: data/unfinite-freecam/function/system/skin/*namespace*.mcfunction
    • Paste the /summon command into the file
    • Remove the / at the beginning
    • Change ~-0.5 ~-0.5 ~-0.5 to ~ ~ ~
    • Add a new line in the .options function in the system folder using your *namespace*